SoulCalibur again? Oh yes, the game is just too good for just one post. You can read Lesson 1 in this series to see how I was introduced to the game SoulCalibur and the first lesson it taught me. Now here’s the second lesson it taught me: Portraying strong, attractive women in games is appealing…… Continue reading What SoulCalibur taught me about making serious games: Lesson 2
The future is now and Sir Arthur Charles Clarke predicted it in 1964. For those of you who have trouble with math, that is 48 years ago. At that time, there were no fax machines, no copy machines, no office scanners, no overhead projectors (I can hear some of you say, “What’s an overhead projector?”),…… Continue reading Your serious game team can be geographically dispersed….as predicted by Arthur C. Clarke
In my first focus group I conducted to gather content for a game for kids with cancer, I interviewed a group of adolescent survivors of childhood cancer. As they were talking, I had no idea who ToeJam & Earl were, what a Final Fantasy was, or what a Crash Bandicoot was. A game producer who…… Continue reading What SoulCalibur taught me about making serious games: Lesson 1
I am a big fan of Eric Bartelson who is the chief editor of Control (international edition). He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature section in Control on games in healthcare back in…… Continue reading How do you get doctors interested in games for health? A biofeedback game for patient safety!
Before any drug is evaluated to see if it has its intended effects, researchers conduct studies to see what dose of the drug is needed to get the optimally efficient response. They want to make sure they are giving enough of the drug to patients so that they can see a therapeutic response. They also…… Continue reading Serious Games and Health: Where are the Dosing Studies?