What SoulCalibur taught me about making serious games: Lesson 2

SoulCalibur again? Oh yes, the game is just too good for just one post. You can read Lesson 1 in this series to see how I was introduced to the game SoulCalibur and the first lesson it taught me. Now here’s the second lesson it taught me:

Continue reading “What SoulCalibur taught me about making serious games: Lesson 2”

What SoulCalibur taught me about making serious games: Lesson 1


In my first focus group I conducted to gather content for a game for kids with cancer, I interviewed a group of adolescent survivors of childhood cancer.  As they were talking, I had no idea who ToeJam & Earl were, what a Final Fantasy was, or what a Crash Bandicoot was.  A game producer who helped me lead the focus group said to me, “Pam, Continue reading “What SoulCalibur taught me about making serious games: Lesson 1”