What SoulCalibur taught me about making serious games: Lesson 1


In my first focus group I conducted to gather content for a game for kids with cancer, I interviewed a group of adolescent survivors of childhood cancer.  As they were talking, I had no idea who ToeJam & Earl were, what a Final Fantasy was, or what a Crash Bandicoot was.  A game producer who helped me lead the focus group said to me, “Pam, Continue reading “What SoulCalibur taught me about making serious games: Lesson 1”