Selected Media Coverage
- Catherine Mazy (February 19, 2018). How companies can raise their game. The Financial Times. http://www.ftiecla.com/2018/02/19/how-companies-can-raise-their-game/
- Vicky Allen (March 19, 2017). Tomorrow’s World. The Herald. Retrieved from http://www.heraldscotland.com/life_style/15166452.Tomorrow__39_s_World/?ref=fbshr
- Digital Health (August 18, 2016). Go and Play: Gaming and the NHS. Retrieved from http://www.digitalhealth.net/digital_patient/47979/go-and-play:-gaming-and-the-nhs
- Edge Magazine (November 2016). Health Points: Serious Games’ Mission to Revolutionize Healthcare. Issue 298. https://www.myfavouritemagazines.co.uk/gaming/edge-magazine-back-issues/edge-november-2016-issue-298/
- Ian Spero (May 29, 2016). Children of the Revolution. Huffington Post Tech. Retrieved from http://www.huffingtonpost.co.uk/ian-spero/children-of-the-revolution_b_7467584.html
- Jonathan Takiff (March 24, 2016). Drexel profs play games with Brits to improve health. Philly.com. Retrieved from http://articles.philly.com/2016-03-24/business/71762046_1_drexel-health-workshop-health-games
- Juliana Reyes (March 23, 2016). Philly’s health IT scene should pay attention to the rise of ‘serious games.’ Technical.ly. Retrieved from http://technical.ly/philly/2016/03/23/drexel-serious-games-frank-lee/
- BMJ (September 15, 2014). Feature: Health Care and Technology, “Video Games on Prescription.” British Medical Journal, 349.
- Teichmann & Den Boer Productions (September 2014). Documentary “Boys’ Toys?”
- Larry Greenemeier (May 13, 2013). Video Game to Help Kids Fight Cancer. Scientific American.
- Ben Rooney (November 12, 2012). Old Video Game Still Helping Young Cancer Patients (video interview). Wall Street Journal.
- Ben Rooney (November 12, 2012). Serious Games Seek Slice of Health Care Market. Wall Street Journal.
- Patricia Reany (June 10, 2010). Violent videogames harmless to most kids: studies. Reuters Life.
- Ann Harding (August 5, 2008). Video game helps young cancer patients take meds. Reuters Health.
- Reena Jana (August 22, 2006). Harnessing the power of video games: new crop of health-related titles offer sophisticated graphics, gameplay. Business Week Online.