Do serious games for health HAVE to be digital? No! The aim is to use game design approaches to educate and train. Analog games such as board and card games can be a perfect solution in many contexts. They are also really fun to make and have benefits over digital games. Ready Rufus: Find Professor… Continue reading A Board Game for Children with Hemophilia: Find Professor Tapps
I thought I’d post something fun about how to figure out if you are a serious games researcher. Here goes… You might be a serious games researcher if…
In my previous post on validating serious games (“What do you mean when you say your serious game has been validated? Experimental vs. Test Validity“) I tried to clear up some confusion around what it means when someone says their game has been “validated.” I called for people to specify whether or not their game… Continue reading So you mean something else when you say your serious game has been “validated”? Confusion Part 2
At many serious games conferences I attend, people talk about the pressing need for more serious games to be validated. People talk about the handful of examples of serious games that have been validated. I assume this means that scientific trials were conducted that validated the use of these serious game to impact outcomes. But… Continue reading What do you mean when you say your serious game has been validated? Experimental vs. Test Validity
I was recently asked on Twitter if I thought brain training games like Lumosity were “any good.” My short Twitter response was that the answer is YES, NO, and MAYBE. Here is a more detailed explanation from my perspective as a psychologist, researcher and maker of serious games.