What do you mean when you say your serious game has been validated? Experimental vs. Test Validity

At many serious games conferences I attend, people talk about the pressing need for more serious games to be validated. People talk about the handful of examples of serious games that have been validated. I assume this means that scientific trials were conducted that validated the use of these serious game to impact outcomes.

But when I listen more closely, sometimes I  hear people say that they have “validated” their serious game at various steps of the development process. Humph. How do you validate an incomplete game for effectiveness? Then it turns out they never conducted a trial to evaluate the efficacy of their game to impact outcomes.  But they still say they “validated” their game. How can that be?

Continue reading “What do you mean when you say your serious game has been validated? Experimental vs. Test Validity”

Putting self-efficacy theory into serious games

People often ask me how one can incorporate a learning or behavioral theories into games. It is not easy to do but there is one theory that has been incorporated into serious Continue reading “Putting self-efficacy theory into serious games”

Only 1 in 10 play the whole video game: Implications for serious game development

In the video game industry, an important measure of a game’s success is its sales. Of course the extent to which players of the game are engaged in it and give it positive reviews supports the sales of the game and its popularity. But if a million people buy a Continue reading “Only 1 in 10 play the whole video game: Implications for serious game development”

Games and aggression: Is it a bad thing?

I am often asked what I think about video games and aggression. It is a funny question because how can I say that games can’t make you aggressive if I also think games can affect what you do and think? I’d like to take this opportunity to resolve this seeming Continue reading “Games and aggression: Is it a bad thing?”

How do you get doctors interested in games for health? A biofeedback game for patient safety!

I am a big fan of  Eric Bartelson who is the chief editor of Control (international edition).  He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature
section in Control on games in healthcare back in 2008. I was new to
the Netherlands and he interviewed me about Re-Mission, a game I
worked on when I was the founding President and CEO of HopeLab Continue reading “How do you get doctors interested in games for health? A biofeedback game for patient safety!”