A Board Game for Children with Hemophilia: Find Professor Tapps

Do serious games for health HAVE to be digital? No! The aim is to use game design approaches to educate and train. Analog games such as board and card games can be a perfect solution in many contexts. They are also really fun to make and have benefits over digital games. Ready Rufus: Find Professor… Continue reading A Board Game for Children with Hemophilia: Find Professor Tapps

So you mean something else when you say your serious game has been “validated”? Confusion Part 2

In my previous post on validating serious games (“What do you mean when you say your serious game has been validated? Experimental vs. Test Validity“) I tried to clear up some confusion around what it means when someone says their game has been “validated.” I called for people to specify whether or not their game… Continue reading So you mean something else when you say your serious game has been “validated”? Confusion Part 2

“Working with researchers who are legendary game designers in their own mind”

A good serious game is inherently interdisciplinary. It requires multimedia artists, engineers, business people, content experts, behavioral scientists, designers, project managers, quality assurance experts, producers, administrators and members of the target audience to work together seamlessly to produce a product that combines engaging gameplay with learning goals. One of the biggest challenges facing the serious game team is… Continue reading “Working with researchers who are legendary game designers in their own mind”