I was recently asked on Twitter if I thought brain training games like Lumosity were “any good.” My short Twitter response was that the answer is YES, NO, and MAYBE. Here is a more detailed explanation from my perspective as a psychologist, researcher and maker of serious games. When is the answer “YES”? Arthur Rubenstein,…… Continue reading Do Brain Training Games Work? Yes, No and Maybe.
I believe that great serious games embody a balance between the various disciplines that should be collaborating to bring out the best each has to offer. When I give talks about interdisciplinary collaboration in making serious games, I often say that when you play a serious game, you can tell who had too much power…… Continue reading “Relying on experts in making serious games: It’s the good advice that you just didn’t take…”
A good serious game is inherently interdisciplinary. It requires multimedia artists, engineers, business people, content experts, behavioral scientists, designers, project managers, quality assurance experts, producers, administrators and members of the target audience to work together seamlessly to produce a product that combines engaging gameplay with learning goals. One of the biggest challenges facing the serious game team is…… Continue reading “Working with researchers who are legendary game designers in their own mind”