As a follow-up to my post on measuring the impact of serious games (see “8 Tips For Measuring the Impact of Serious Games”), let me give you a little quiz. It’s not as easy as it may seem. Let’s say you made a serious game to increase the engagement of seniors in regular physical activity…… Continue reading “How do you measure self-efficacy? The answer may surprise you”
Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks…… Continue reading “8 Tips for Measuring the Impact of Serious Games”
I am a big fan of Eric Bartelson who is the chief editor of Control (international edition). He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature section in Control on games in healthcare back in…… Continue reading How do you get doctors interested in games for health? A biofeedback game for patient safety!