In the video game industry, an important measure of a game’s success is its sales. Of course the extent to which players of the game are engaged in it and give it positive reviews supports the sales of the game and its popularity. But if a million people buy a commercial game and only 100,000…… Continue reading Only 1 in 10 play the whole video game: Implications for serious game development
I am often asked what I think about video games and aggression. It is a funny question because how can I say that games can’t make you aggressive if I also think games can affect what you do and think? I’d like to take this opportunity to resolve this seeming contradiction. First of all, I would…… Continue reading Games and aggression: Is it a bad thing?
I am a big fan of Eric Bartelson who is the chief editor of Control (international edition). He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature section in Control on games in healthcare back in…… Continue reading How do you get doctors interested in games for health? A biofeedback game for patient safety!