Putting self-efficacy theory into serious games

People often ask me how one can incorporate a learning or behavioral theories into games. It is not easy to do but there is one theory that has been incorporated into serious games with much success. That is self-efficacy theory. I have used this theory as guidance in both of my big games (Re-Mission and…… Continue reading Putting self-efficacy theory into serious games

10 Tips for Making a Successful Serious Game

1) Plan from the beginning to do research on your game. It makes everyone stay honest. Start with research on the target group and what they want. 2) Pick a game development team that is passionate about your project and has made serious games before and will listen to the target group. 3) Involve your…… Continue reading 10 Tips for Making a Successful Serious Game

Your serious game team can be geographically dispersed….as predicted by Arthur C. Clarke

The future is now and Sir Arthur Charles Clarke predicted it in 1964. For those of you who have trouble with math, that is 48 years ago. At that time, there were no fax machines, no copy machines, no office scanners, no overhead projectors (I can hear some of you say, “What’s an overhead projector?”),…… Continue reading Your serious game team can be geographically dispersed….as predicted by Arthur C. Clarke

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