“Working with researchers who are legendary game designers in their own mind”

A good serious game is inherently interdisciplinary. It requires multimedia artists, engineers, business people, content experts, behavioral scientists, designers, project managers, quality assurance experts, producers, administrators and members of the target audience to work together seamlessly to produce a product that combines engaging gameplay with learning goals. One of the biggest challenges facing the serious game team is…… Continue reading “Working with researchers who are legendary game designers in their own mind”

Putting self-efficacy theory into serious games

People often ask me how one can incorporate a learning or behavioral theories into games. It is not easy to do but there is one theory that has been incorporated into serious games with much success. That is self-efficacy theory. I have used this theory as guidance in both of my big games (Re-Mission and…… Continue reading Putting self-efficacy theory into serious games

Only 1 in 10 play the whole video game: Implications for serious game development

In the video game industry, an important measure of a game’s success is its sales. Of course the extent to which players of the game are engaged in it and give it positive reviews supports the sales of the game and its popularity. But if a million people buy a commercial game and only 100,000…… Continue reading Only 1 in 10 play the whole video game: Implications for serious game development

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