The following is a selection of my publications:

Kato, P. M. & de Klerk, S. (2017). Serious Games for Assessment: Welcome to the Jungle. Journal of Applied Testing Technology, 18 (1), 1-6.

Choi, W., Dyens, O., Schijven, M., Chan, T., Dev, P., Fellander-Tsai, L., Ferland, M., Kato, P. M., et al. (2017). Engagement and learning through simulation based initiatives: Recommendations of the Simnovate Pervasive Learning Domain Group. BMJ Simulation & Technology Enhanced Learning. doi:10.1136/bmjstel-2016-000177

Bul, K., Kato, P. M., van der Oord, S., Danckaerts, M., Vreeke, L., Willems, A., van Oers, H., van den Heuvel, R., Birnie, D., van Amelsvoort, T., Franken, I., Maras, A. (2016). Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial. Journal of Medical Internet Research. doi:10.2196/jmir.5173

Kato, P.M. (2012). The role of the researcher in making effective serious games for health. In S. Arnab, I. Dunwell and K. Debattista (Eds.) Serious Games for Healthcare: Applications and Implications. Hershey, PA: IGI Global.

Kato, P.M. (2012). Evaluating efficacy and validating health games. Games for Health Journal, 1(1), 74-76.

Kato, P.M. (2010). Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113-121.

Kato, P.M., Cole, S.W., Bradlyn, A.S., & Pollock, B. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), pp.e305-e317.

Recent Posts

“You might be a serious games researcher if….”

I thought I’d post something fun about how to figure out if you are a serious games researcher.

Here goes…

You might be a serious games researcher if…

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  1. So you mean something else when you say your serious game has been “validated”? Confusion Part 2 Leave a reply
  2. What do you mean when you say your serious game has been validated? Experimental vs. Test Validity 1 Reply
  3. Do Brain Training Games Work? Yes, No and Maybe. 6 Replies
  4. “For an effective game, do your homework and address a big problem” Leave a reply
  5. Putting Serious Games for Health in the Chronic Care Model 2 Replies
  6. “How do you measure self-efficacy? The answer may surprise you” 3 Replies
  7. “8 Tips for Measuring the Impact of Serious Games” 3 Replies
  8. “Re-Mission: That story has legs!” 1 Reply
  9. “Relying on experts in making serious games: It’s the good advice that you just didn’t take…” 1 Reply
  10. “Working with researchers who are legendary game designers in their own mind” 3 Replies
  11. “10 Tips for Finding a Developer to Make Your First Serious Game” 4 Replies
  12. Putting self-efficacy theory into serious games 5 Replies
  13. “Warning: Negative Target Fixation Is Dangerous to Your Innovative Serious Game Project” 7 Replies
  14. Only 1 in 10 play the whole video game: Implications for serious game development 2 Replies
  15. Games and aggression: Is it a bad thing? 3 Replies
  16. What Grand Theft Auto taught me about the importance of graphics in serious games 7 Replies
  17. 10 Tips for Making a Successful Serious Game 13 Replies
  18. Applying Evidence-Based Management in Making Serious Games for Health Leave a reply
  19. What SoulCalibur taught me about making serious games: Lesson 2 2 Replies