The following is a selection of my publications:

Kato, P. M. & de Klerk, S. (2017). Serious Games for Assessment: Welcome to the Jungle. Journal of Applied Testing Technology, 18 (1), 1-6.

Choi, W., Dyens, O., Schijven, M., Chan, T., Dev, P., Fellander-Tsai, L., Ferland, M., Kato, P. M., et al. (2017). Engagement and learning through simulation based initiatives: Recommendations of the Simnovate Pervasive Learning Domain Group. BMJ Simulation & Technology Enhanced Learning. doi:10.1136/bmjstel-2016-000177

Bul, K., Kato, P. M., van der Oord, S., Danckaerts, M., Vreeke, L., Willems, A., van Oers, H., van den Heuvel, R., Birnie, D., van Amelsvoort, T., Franken, I., Maras, A. (2016). Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial. Journal of Medical Internet Research. doi:10.2196/jmir.5173

Kato, P.M. (2012). The role of the researcher in making effective serious games for health. In S. Arnab, I. Dunwell and K. Debattista (Eds.) Serious Games for Healthcare: Applications and Implications. Hershey, PA: IGI Global.

Kato, P.M. (2012). Evaluating efficacy and validating health games. Games for Health Journal, 1(1), 74-76.

Kato, P.M. (2010). Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113-121.

Kato, P.M., Cole, S.W., Bradlyn, A.S., & Pollock, B. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), pp.e305-e317.

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