A Board Game for Children with Hemophilia: Find Professor Tapps

Do serious games for health HAVE to be digital? No! The aim is to use game design approaches to educate and train. Analog games such as board and card games can be a perfect solution in many contexts. They are also really fun to make and have benefits over digital games. Ready Rufus: Find Professor… Continue reading A Board Game for Children with Hemophilia: Find Professor Tapps

“How do you measure self-efficacy? The answer may surprise you”

As a follow-up to my post on measuring the impact of serious games (see “8 Tips For Measuring the Impact of Serious Games”), let me give you a little quiz. It’s not as easy as it may seem. Let’s say you made a serious game to increase the engagement of seniors in regular physical activity… Continue reading “How do you measure self-efficacy? The answer may surprise you”

“8 Tips for Measuring the Impact of Serious Games”

Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks… Continue reading “8 Tips for Measuring the Impact of Serious Games”

How do you get doctors interested in games for health? A biofeedback game for patient safety!

I am a big fan of  Eric Bartelson who is the chief editor of Control (international edition).  He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature section in Control on games in healthcare back in… Continue reading How do you get doctors interested in games for health? A biofeedback game for patient safety!