As a follow-up to my post on measuring the impact of serious games (see “8 Tips For Measuring the Impact of Serious Games”), let me give you a little quiz. It’s not as easy as it may seem.
Let’s say you made a serious game to increase the engagement of seniors in regular physical activity at a gym. One of the “research goals” of your game was to increase player’s self-efficacy to Continue reading ““How do you measure self-efficacy? The answer may surprise you””