Blog Archive

Only 1 in 10 play the whole video game: Implications for serious game development

In the video game industry, an important measure of a game’s success is its sales. Of course the extent to which players of the game are engaged in it and give it positive reviews supports the sales of the game and its popularity. But if a million people buy a Continue reading “Only 1 in 10 play the whole video game: Implications for serious game development”

Games and aggression: Is it a bad thing?

I am often asked what I think about video games and aggression. It is a funny question because how can I say that games can’t make you aggressive if I also think games can affect what you do and think? I’d like to take this opportunity to¬†resolve this seeming Continue reading “Games and aggression: Is it a bad thing?”

What Grand Theft Auto taught me about the importance of graphics in serious games

When I was growing up on Lookout Mountain in the great state of Tennessee, there was a tourist shop close to my house that sold items that were supposed to reflect the rural culture of the area. I particularly remember a ceramic¬†trivet you could hang on your wall Continue reading “What Grand Theft Auto taught me about the importance of graphics in serious games”

10 Tips for Making a Successful Serious Game

1) Plan from the beginning to do research on your game. It makes everyone stay honest. Start with research on the target group and what they want.

2) Pick a game development team that is passionate about your project and has made Continue reading “10 Tips for Making a Successful Serious Game”

Applying Evidence-Based Management in Making Serious Games for Health

If our goal is to make serious games for health that “work” as demonstrated by empirical studies, we should be living this value throughout the serious game development process. This is not only good for the alignment of values and practices, but it also makes good Continue reading “Applying Evidence-Based Management in Making Serious Games for Health”