Blog Archive

What SoulCalibur taught me about making serious games: Lesson 1


In my first focus group I conducted to gather content for a game for kids with cancer, I interviewed a group of adolescent survivors of childhood cancer.  As they were talking, I had no idea who ToeJam & Earl were, what a Final Fantasy was, or what a Crash Bandicoot was.  A game producer who helped me lead the focus group said to me, “Pam, Continue reading “What SoulCalibur taught me about making serious games: Lesson 1”

How do you get doctors interested in games for health? A biofeedback game for patient safety!

I am a big fan of  Eric Bartelson who is the chief editor of Control (international edition).  He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature
section in Control on games in healthcare back in 2008. I was new to
the Netherlands and he interviewed me about Re-Mission, a game I
worked on when I was the founding President and CEO of HopeLab Continue reading “How do you get doctors interested in games for health? A biofeedback game for patient safety!”

Serious Games and Health: Where are the Dosing Studies?

Before any drug is evaluated to see if it has its intended effects, researchers conduct studies to see what dose of the drug is needed to get the optimally efficient response. They want to make sure they are giving enough of the drug to patients so that they can see a Continue reading “Serious Games and Health: Where are the Dosing Studies?”