I believe that great serious games embody a balance between the various disciplines that should be collaborating to bring out the best each has to offer. When I give talks about interdisciplinary collaboration in making serious games, I often say that when you play a serious game, you can tell who had too much power…… Continue reading “Relying on experts in making serious games: It’s the good advice that you just didn’t take…”
Blog Archive
“Working with researchers who are legendary game designers in their own mind”
A good serious game is inherently interdisciplinary. It requires multimedia artists, engineers, business people, content experts, behavioral scientists, designers, project managers, quality assurance experts, producers, administrators and members of the target audience to work together seamlessly to produce a product that combines engaging gameplay with learning goals. One of the biggest challenges facing the serious game team is…… Continue reading “Working with researchers who are legendary game designers in their own mind”
“10 Tips for Finding a Developer to Make Your First Serious Game”
1. Work out your serious game idea and learning goals as much as possible before you approach a development team. If not, the developers will make the game that they are capable of making which may or may not be the game that fits the best with your goals. 2. Play AT LEAST two commercial…… Continue reading “10 Tips for Finding a Developer to Make Your First Serious Game”
Putting self-efficacy theory into serious games
People often ask me how one can incorporate a learning or behavioral theories into games. It is not easy to do but there is one theory that has been incorporated into serious games with much success. That is self-efficacy theory. I have used this theory as guidance in both of my big games (Re-Mission and…… Continue reading Putting self-efficacy theory into serious games
“Warning: Negative Target Fixation Is Dangerous to Your Innovative Serious Game Project”
I spent a lot of time in Silicon Valley before I moved to the Netherlands. In fact, I studied and worked there for 17 years. And while my work-life balance is much better here in Europe, I am grateful to have had the experience of working in Silicon Valley where the culture seems to naturally…… Continue reading “Warning: Negative Target Fixation Is Dangerous to Your Innovative Serious Game Project”
