Putting Serious Games for Health in the Chronic Care Model

Our healthcare system of today is based on a system that is very good at treating acute illnesses. If something is broken or diseased, a patient is admitted to the hospital and receives care by a team of professionals until they are well enough to go home. This health care model is rooted in history.…… Continue reading Putting Serious Games for Health in the Chronic Care Model

“How do you measure self-efficacy? The answer may surprise you”

As a follow-up to my post on measuring the impact of serious games (see “8 Tips For Measuring the Impact of Serious Games”), let me give you a little quiz. It’s not as easy as it may seem. Let’s say you made a serious game to increase the engagement of seniors in regular physical activity…… Continue reading “How do you measure self-efficacy? The answer may surprise you”

“8 Tips for Measuring the Impact of Serious Games”

Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks…… Continue reading “8 Tips for Measuring the Impact of Serious Games”

“Re-Mission: That story has legs!”

When Pam Omidyar and I first met back in 1999 and started HopeLab officially in 2001, I don’t think we ever imagined that her idea of a game for kids with cancer would turn into the success that we have seen with Re-Mission. We actually completed the game in 2005. We did research on it…… Continue reading “Re-Mission: That story has legs!”

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