In the News

Selected Media Coverage:

  1. Tammy Lovell (March 2020). “Gaming for health: How tech can help young people come to terms with illness.” MobiHealthNews: A HIMSS Media Publication. https://www.mobihealthnews.com/news/europe/gaming-health-how-tech-can-help-young-people-come-terms-illness
  2. Catherine Mazy (February 19, 2018). How companies can raise their game. The Financial Times. http://www.ftiecla.com/2018/02/19/how-companies-can-raise-their-game/
  3. Vicky Allen (March 19, 2017). Tomorrow’s World. The Herald. Retrieved from http://www.heraldscotland.com/life_style/15166452.Tomorrow__39_s_World/?ref=fbshr
  4. Digital Health (August 18, 2016). Go and Play: Gaming and the NHS. Retrieved from http://www.digitalhealth.net/digital_patient/47979/go-and-play:-gaming-and-the-nhs
  5. Edge Magazine (November 2016). Health Points: Serious Games’ Mission to Revolutionize Healthcare. Issue 298. https://www.myfavouritemagazines.co.uk/gaming/edge-magazine-back-issues/edge-november-2016-issue-298/
  6. Ian Spero (May 29, 2016). Children of the Revolution. Huffington Post Tech. Retrieved from http://www.huffingtonpost.co.uk/ian-spero/children-of-the-revolution_b_7467584.html
  7. BMJ (September 15, 2014). Feature: Health Care and Technology, “Video Games on Prescription.” British Medical Journal, 349. http://dx.doi.org/10.1136/bmj.g5615
  8. Teichmann & Den Boer Productions (September 2014). Documentary “Boys’ Toys?” Retrieved from https://youtu.be/XjecKM_sjSc
  9. Larry Greenemeier (May 13, 2013). Video Game to Help Kids Fight Cancer. Scientific American.  Retrieved from http://blogs.scientificamerican.com/observations/video-game-to-help-kids-fight-cancer/
  10. Ben Rooney (November 12, 2012). Serious Games Seek Slice of Health Care Market. Wall Street Journal.  Retrieved from http://www.wsj.com/articles/SB10001424127887324556304578119094007257124
  11. Ben Rooney (November 12, 2012). Game to Help Teen Cancer Sufferers Still in Demand. Wall Street Journal.  Retrieved from http://www.wsj.com/video/game-to-help-teen-cancer-sufferers-still-in-demand/A91C039A-D224-474B-AE45-CA70AA11D85E.html?mod=technology_video_newsreel
  12. Patricia Reany (June 10, 2010). Violent videogames harmless to most kids: studies.  Reuters Life.  http://uk.reuters.com/article/2010/06/09/oukin-uk-videogames-anger-idUKTRE65840Z20100609
  13. PRWeb (June 30, 2009). President Obama Spotlights HopeLab as Model of Social Innovation. Cision. https://www.prweb.com/releases/2009/06/prweb2595124.htm
  14. Office of the Press Secretary, The White House (June 30, 2009). President Obama To Highlight Innovative Programs that are Transforming Communities Across the Nation: President Calls on Foundations, Philanthropists, and the Private Sector to Invest in Community Solutions. White House Press Release. https://obamawhitehouse.archives.gov/realitycheck/the-press-office/president-obama-highlight-innovative-programs-are-transforming-communities-across-n
  15. Ann Harding (August 5, 2008). Video game helps young cancer patients take meds. Reuters Health. http://www.reuters.com/article/2008/08/05/us-game-cancer-idUSTON57355420080805
  16. Reena Jana (August 22, 2006). Harnessing the power of video games: new crop of health-related titles offer sophisticated graphics, gameplay. Business Week Online. Retrieved from http://www.nbcnews.com/id/14468654/#.Vex7kCxViko