Our healthcare system of today is based on a system that is very good at treating acute illnesses. If something is broken or diseased, a patient is admitted to the hospital and receives care by a team of professionals until they are well enough to go home.
As a follow-up to my post on measuring the impact of serious games (see “8 Tips For Measuring the Impact of Serious Games”), let me give you a little quiz. It’s not as easy as it may seem.
Let’s say you made a serious game to increase the engagement of seniors in regular physical activity at a gym. One of the “research goals” of your game was to increase player’s self-efficacy to Continue reading
Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks in the classroom and brochures in the doctor’s office!”
But that is not enough. Continue reading
I am a big fan of Eric Bartelson who is the chief editor of Control (international edition). He is a video game visionary and really appreciated early on how serious games are relevant to the commercial game industry. I got to know him when he did a feature
section in Control on games in healthcare back in 2008. I was new to
the Netherlands and he interviewed me about Re-Mission, a game I
worked on when I was the founding President and CEO of HopeLab Continue reading
Before any drug is evaluated to see if it has its intended effects, researchers conduct studies to see what dose of the drug is needed to get the optimally efficient response. They want to make sure they are giving enough of the drug to patients so that they can see a Continue reading