Kato, P.M. (in press1). The role of the researcher in making effective serious games for health. In S. Arnab, I. Dunwell and K. Debattista (Eds.) Serious Games for Healthcare: Applications and Implications. Hershey, PA: IGI Global.
Kato, P.M. (in press2). Evaluating efficacy and validating health games. Games for Health Journal.
Kato, P.M. (2010). Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113-121.
Kato, P.M., Cole, S.W., Bradlyn, A.S., & Pollock, B. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), pp.e305-e317.
Beale I.L., Kato P.M., Marin-Bowling V.M., Guthrie N., Cole S.W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.