In my previous post on validating serious games (“What do you mean when you say your serious game has been validated? Experimental vs. Test Validity“) I tried to clear up some confusion around what it means when someone says their game has been “validated.” I called for people to specify whether or not their game had undergone a validation process as an intervention or as an assessment measure. Seems that there is even more confusion out there to clear up.
A good serious game is inherently interdisciplinary. It requires multimedia artists, engineers, business people, content experts, behavioral scientists, designers, project managers, quality assurance experts, producers, administrators and members of the target audience to work together seamlessly to produce a product that combines engaging gameplay with learning goals. One of the biggest challenges facing the serious game team is overcoming Continue reading
1. Work out your serious game idea and learning goals as much as possible before you approach a development team.
If not, the developers will make the game that they are capable of making which may or Continue reading
I spent a lot of time in Silicon Valley before I moved to the Netherlands. In fact, I studied and worked there for 17 years. And while my work-life balance is much better here in Europe, I am grateful to have had the
In the video game industry, an important measure of a game’s success is its sales. Of course the extent to which players of the game are engaged in it and give it positive reviews supports the sales of the game and its popularity. But if a million people buy a Continue reading
When I was growing up on Lookout Mountain in the great state of Tennessee, there was a tourist shop close to my house that sold items that were supposed to reflect the rural culture of the area. I particularly remember a ceramic trivet you could hang on your wall Continue reading
1) Plan from the beginning to do research on your game. It makes everyone stay honest. Start with research on the target group and what they want.
2) Pick a game development team that is passionate about your project and has made Continue reading
If our goal is to make serious games for health that “work” as demonstrated by empirical studies, we should be living this value throughout the serious game development process. This is not only good for the alignment of values and practices, but it also makes good Continue reading
The future is now and Sir Arthur Charles Clarke predicted it in 1964. For those of you who have trouble with math, that is 48 years ago. At that time, there were no fax machines, no copy machines, no office scanners, no overhead projectors (I can hear some of you say, “What’s an overhead projector?”), and no personal computers. Needless to say, it was Continue reading